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You Can Thank Nintendo of America For Helping Zelda: Skyward Sword Look Better

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Nintendo’s Haruyasu Ito, who has worked on the special effects for some of the more recent The Legend of Zelda games, makes an interesting admission in the latest Iwata Asks interview about The Legend of Zelda: Skyward Sword.

 

While The Legend of Zelda: The Wind Waker used cel-shaded visuals and Twilight Princess a more realistic look, Skyward Sword falls somewhere in between the two games. Its look is inspired by a 19th-century art movement called Impressionism, and while it looks like a nice game now, perhaps that wasn’t always the case.

 

At least, Nintendo of America didn’t think it was.

 

At E3 2010, NOA told Zelda series producer, Eiji Aonuma, that the effects for Skyward Sword looked “featureless” and “lacked something”. Aonuma conveyed this comment to Ito, who then attempted to make the game look better and more distinctive.

 

Food for thought:

Prior to Monster Hunter Tri’s release on the Wii, Nintendo president, Satoru Iwata, told the game’s developers at Capcom that Tri’s beautiful visuals were placing the Zelda team “under considerable pressure”.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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