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The Evolution Of A Trine 2 Area, From Start To Finish

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This is what the tutorial area for Zoya, the thief in Trine 2, looked like when the artist in charge of it at Frozenbyte began working on it.

 

 

The lighting gets turned on, which brings the scene closer to its final look and feel:

 

The final area, depicted below:

 

If you’re curious to see the process in more detail, you can watch a short video of scene creation below:

 

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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