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Take A Look At Some Of Tekken 3D Prime Edition’s Collectible Cards

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Namco Bandai have released more information on Tekken 3D Prime Edition, detailing the different modes available in the game. The first one is Special Survival, which is an endurance mode. You have to make your HP bar last as you take on one opponent after another. Defeating them quicker will allow you to regenerate more HP at the end of each round.

 

There are three modes in Special Survival: 5-Battle, 10-Battle and 20-Battle. In 10 and 20 battles, the 10th and 20th encounters will be Special Matches. Here, you’ll only be able to do damage using air combos. Winning rounds will allow you to unlock Tekken Cards.

 

Next up is Versus battle, which is the game’s multiplayer mode. This can be played either via local wireless or over the Internet. The third mode is Quick Battle, which has you face 10 CPU opponents. Meanwhile, Practice mode is what it sounds like, and Profile mode lets you change your profile. You’ll be able to view characters from 360 degrees, too, and zoom in/out. Profile mode also lets you change character colours.

 

Finally, we have Tekken Card mode, which is where you view cards that you’ve won. The cards consist of 3D character images from the various Tekken games up until Tekken Tag Tournament 2. Some of them feature scenes from the Tekken: Blood Vengeance 3D movie, which is included on the Tekken 3D Prime Edition cartridge as well.

 

Cards can be exchanged via StreetPass, but you’ll have to use CP to unlock them. CP is earned by beating the Special Survival and Quick Battle modes.

 

As previously reported, Tekken 3D Prime Edition has over 700 cards to collect and 41 playable fighters. The game is slated for release on February 14th in North America. Like Super Street Fighter IV 3D Edition, it lets you assign special moves (or even air combos) to the touch screen.

 

Take a look at some of the cards in the game:

 

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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