Rumour: Retro Studios Working On Donkey Kong From Metroid to...Donkey Kong? By Ishaan SahdevJune 13, 2010
Wii Metroid Prime 2: Echoes And Subtle Immersion Developers go to great lengths to make good on their promises of “immersion” and “realism,” both terms usually used as an indicator of ... By Ishaan SahdevDecember 20, 2009
Wii Food For Thought: Metroid Prime 2 And Other M I thought it’d fun to try a feature entirely based around the “food for thought” concept about Metroid Prime 2: Echoes and about ... By Ishaan SahdevOctober 25, 2009
Wii Design Differences: Metroid Prime 1 and Prime 3 Metroid Prime is about developing and building an atmosphere that evolves continually throughout the game. In contrast, Corruption is a very different game. ... By Ishaan SahdevOctober 18, 2009
Wii An Explanation For Metroid Prime 3’s Pointless "Hyper Mode" "However, with the proposal to make Hyper Mode the core system in Metroid Prime 3, Retro were extremely reluctant to accept it at ... By Ishaan SahdevOctober 11, 2009
Samus walks a thin line between light and dark in Metroid Prime 2. By Siliconera StaffNovember 30, 2004