PlayStation 3 A Demo Of Record of Agarest War 2’s Animation Idea Factory used a program called SpriteStudio to create Record of Agarest War 2's 2D sprite animations. By Ishaan SahdevDecember 30, 2010
Nintendo 3DS Smaller Developers To Receive Nintendo 3DS Developer Kits In Early 2011 The goal is to have a wide variety of games developed for the system and ramp up its catalogue following launch. By Ishaan SahdevDecember 23, 2010
Tears Shed During Super Mario Advance 4 Led To Nintendo’s Super Guide Feature Nintendo's Super Guide feature was almost cut from New Super Mario Bros. Wii due to scheduling constraints. By Ishaan SahdevDecember 23, 2010
Digital Manga Creation Suite Comipo! To Get English Release In Spring 2011 Comipo will soon be available to users in both Japanese and English. By Ishaan SahdevDecember 18, 2010
Nintendo DS New Super Mario Bros. Was Originally To Be Super Mario Advance 5 Another Iwata Asks session with various Mario developers over the years reveals more interesting franchise history. By Ishaan SahdevDecember 12, 2010
Many Projects Cancelled During Ubisoft Restructuring Ubisoft say they cancelled many games that were in development as part of their restructuring process. We know of at least one. By Ishaan SahdevNovember 16, 2010
Rune Factory 3’s Producer Talks Evolution Of The Fantasy Farming Series Did you know Rune Factory 3 has a new weapon in the form of dual-blades? This and more in our interview with series ... By Ishaan SahdevNovember 9, 2010
PlayStation 3 Marvelous On Brides And Grooms In Rune Factory Oceans This is the first time that you'll get to take control of a female character in addition to a male one. Producer, Yoshifumi ... By Ishaan SahdevNovember 8, 2010
Wii How Does Koji Kondo Make His Tunes Catchy? The famed Nintendo composer talks about how he goes about creating catchy tunes that players don't get bored of listening to over and ... By Ishaan SahdevNovember 4, 2010
Nintendo 3DS A Message From The Mega Man Legends 3 Team The Mega Man Legends 3 team has heard Internet concerns as to what will come of their project now that Keiji Inafune is ... By Ishaan SahdevNovember 2, 2010
New Capcom Structure Emphasizes Meeting Market Needs Business is the name of the game under Capcom's new organizational structure. By Ishaan SahdevNovember 2, 2010
Keiji Inafune On Japanese Developers And Why He Left Capcom In a lengthy interview, Capcom's former head of global development, Keiji Inafune, answers the questions everyone has on their minds, including why he ... By KrisNovember 1, 2010
Yoshinori Ono Comments On Inafune’s Departure From Capcom The Street Fighter IV producer isn't too happy about Inafune's departure from the company. By Ishaan SahdevOctober 31, 2010
What’s The Difference Between Monster Hunter On Consoles And Portables? Series producer, Ryozo Tsujimoto, believes that PSP Monster Hunter fans tend to play the game in shorter bursts on average. By Ishaan SahdevOctober 29, 2010
Keiji Inafune Resigns From Capcom Head of Capcom R&D and Mega Man creator to part ways with company at the end of the month. By Ishaan SahdevOctober 29, 2010