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Sony Computer Entertainment Sees Lay-Offs At Three Studios [Update]

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Sony Computer Entertainment has been hit with more lay-offs, Videogamer reported this morning. Three studios were affected in the lay-off proceedings—Evolution Studios (DriveClub), Guerilla Cambridge (Killzone Mercenary) and SCE London Studio (The Deep Project Morpheus demo).

 

According to Videogamer, numerous employees of each studio have been affected.

 

“Regular reviews take place throughout SCE Worldwide Studios, ensuring that the resources that we have in such a competitive business can create and produce high quality, innovative and commercially viable projects,” a Sony spokesperson said to the site. “As part of this process, we have reviewed and assessed all current projects and have decided to make some changes to some of our European Studios.”

 

“As a result of this, there will be a focused restructure within London Studio, Guerrilla Cambridge Studio and Evolution Studio to ensure that the SCE WWS is in the best position to achieve their goals going forward,” the Sony representative added. “Our first party development studios are key to our creative strategy and we are very excited about the future projects being worked on.”

 

According to Sony Computer Entertainment Europe, the development of DriveClub—a racing game for the PlayStation 4—will “not be affected” by the lay-offs at Evolution.

 

The news in the wake of redundancies at Sony’s Santa Monica studio last month. Santa Monica are responsible for the development of the God of War games. Among those that left the studio at this time was God of War III director Stig Asmussen, although it is unknown if he left of his own accord or not.

 

Update: It has now been revealed that DriveClub game director Col Rodgers has left Evolution Studios. Rodgers left the studio in February to form an indie studio named Big Red Switch, and his departure is not connected to today’s lay-offs.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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