PlayStation 3

Real Life Incidents That Inspired Heavy Rain

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In a Q&A with fans on the UK Playstation site, Heavy Rain director David Cage and executive producer Guillaume de Fondaumière revealed a few interesting tidbits about the game’s development process and the inspiration behind some of Heavy Rain’s scenes.

 

Addressing whether parts of the game were inspired by real life, Cage said: "There are two specific moments. The initial idea for the game came from when I lost my son in a crowded mall, so that was a very strong personal event. The second moment was when I was a kid I had my two fingers cut… so that’s actually happened to me and I know what it feels like."

 

In reply to another question about how the game emotionally impacted QA testers, Cage divulged that the finger-cutting scene in particular had been "really painful" to constantly play through, in order to make sure it was free of bugs.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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