Android

Pokemon GO Update Features Training At Gyms, Real-Time Combat Instead Of Turn-Based

2016-04-15_060424

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The Pokémon GO version being used in the ongoing field test was recently updated, adding a few new features to the app, including the ability to train at gyms. [Thanks, Nintendo Everything.]

 

Additionally, information leaked from the test indicates that Pokémon GO features real-time combat as opposed to the turn-based battles found in the series.

 

Here is some more information from reddit on the updated field test:

 

  • 3 teams: red, blue, yellow

 

  • Asked to join one of these three teams

 

  • Train at friendly gyms

 

  • Players are paired with random “Computer Player” Pokémon to fight

 

  • They attack and and you attack back in real time

 

  • Training is not turn based – it’s an all out brawl

 

  • In wild encounters, the color of the shrinking circle indicates the difficulty of the catch

 

  • Starts off as red and then approaches green

 

  • Green is a higher probability of catch

 

  • Use the ring to make it more green by feeding the Pokémon berries (allowed only once per encounter) and using a higher level PokeBall

 

  • Pokémon can become “injured” after training

 

  • Heal them with a “health spray” (likely a “potion”)

 

  • Can see each Pokémon’s HP in a bar while battling

 

  • Hyper Potions and Max Revives are showing up at PokeStops

 

  • The Gym Leader’s avatar is displayed (large) behind his/her Pokémon at the Gym

 

  • Other players will see the Gym Leader’s username and their Pokémon/CP when approaching a friendly Gym to train

 

  • It’s assumed non-friendly Gyms will see the same

 

  • There is a ‘crown’ for the Gym Leader

 

  • When you claim a Gym, you select your Pokémon to defend it

 

  • To Train, you fight that Pokémon with another one of your own Pokémon

 

  • When starting a training session, a random Pokémon in your team is selected to fight with

 

  • Can change this by tapping on it in the screen before combat begins

 

  • In training combat, the opponent’s attacks are shown ‘targeting’ with a red crosshair that closes in on your Pokémon

 

  • This appears to be so you can decide to ‘dodge’ or take the hit

 

  • Dodge by swiping left or right

 

  • Can dodge all the way behind an opponents back if you’re quick enough

 

  • Attack by tapping (quick attack) or pressing and holding (for the charge attack)

 

  • There’s a stamina bar of sorts that is broken in two halfs, underneath your HP bar

 

  • It refills about 20% per second, and appears to be boosted forward when you are hit to refill faster

 

  • When executing a charge move, it appears to use up 50% of your stamina

 

  • Types affect damage

 

  • Ex: “It’s not very effective” message above attacks when water vs. water

 

  • “It’s super effective” shows when using a type advantage

 

Pokemon GO is scheduled to release sometime this year for iOS and Android devices.

Casey
About The Author
Former Siliconera staff writer and fan of JRPGs.

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