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Okay, *This* Is Patroklos’ Final Player 2 Costume Design For Soulcalibur V

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Last week, Soulcalibur V director, Daishi Odashima, revealed concept art for new lead character Patroklos’ Player 2 costume. The outfit, he later commented, looked too similar to Saint Seiya from the popular Japanese anime, so Odashima decided to go with a more royal-looking backup design instead.

 

However, Twitter feedback indicated to Odashima that the first design was proving to be more popular with Soulcalibur fans. In view of this, the development team are reverting to the first design, with a few modifications, pictured to the right.

 

“Seems like the Saint Seiya-ish design is more popular. I’d like to add both outfits but the model designer will kill me!” Odashima joked on his feed. He later followed up with the above illustration, elaborating: “After much discussion we’ve decided to go with this outfit. People in the team think I’m a Saint Seiya fan now lol.”

 

One follower expressed that he’d like to see 3 or 4 outfits per character in Soulcalibur V. To this, Odashima replied: “That’s very difficult to do!”

 

As you would expect, he also made the time to comment on a few other aspects of Soulcalibur V. Win poses, for instance, might be skippable, judging by Odashima’s comments on the matter. “Agree,” he tweeted to one fan that suggested the idea of skippable win poses. “It annoys me each time. Why can’t we skip them?”

 

The subject of Weapon Demonstration videos came up as well. These were in Soulcalibur III, but weren’t included in Soulcalibur IV. Odashima explained: “Personally I like them but they take a lot of time to create. After motion capture the animators must hand create them so if we include them, we need to sacrifice a few new moves.”

 

Finally, with regard to more interesting stage designs in Soulcalibur V, Odashima simply stated: “I have some ideas brewing in my head!”

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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