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Monster Hunter World: Iceborne To Add 2-Player Difficulty Scaling And Difficulty Rescaling

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Earlier this week during a developer showcase for Monster Hunter World: Iceborne, producer Ryozo Tsujimoto announced that coming with the new expansion is a new difficulty scaling for two players, which was added in thanks to feedback from the players.

 

Basically, so far in Monster Hunter World there have only been difficulty settings for ‘singleplayer’ and ‘multiplayer’, which means that hunts with more than one player would automatically be scaled for four players, no matter how many people there were. With this new scaling option, the game will be scaled down to a more manageable level for two players to handle if it is a two-man party.

 

Additionally, the game will have a difficulty rescaling function new to Iceborne. This means that if players leave the hunt midway due to whatever reasons, difficulty will be scaled downwards to the more appropriate level depending on the amount of players.

 

Finally, the developer showcase showed off the new base Seliana, as well as the Hoarfrost Ridge and a fight against the returning Tigrex. You can find the video below (talk and showcase begins at 8:28 mark):

 

Monster Hunter World: Iceborne releases for PlayStation 4 and Xbox One on September 6, 2019. It’ll arrive to PC via Steam in Winter 2019. Check out all the new moves for all the weapons in our previous article here.

Alistair Wong
About The Author
Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!

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