At Gamescom this year, Sony announced Tearaway, a PlayStation Vita platformer in development at Media Molecule, the studio that created LittleBigPlanet. This morning, Media Molecule provided an update on their progress via the European PlayStation blog.
“It’s been a few months now since that tense and exciting moment at Gamescom, and it might seem that we’ve been super quiet over at Mm Towers, but we haven’t,” reports producer Michelle Ducker.
“For the Tearaway team, it’s been non-stop. We immediately began to tackle a lot of the key areas of the game we felt weren’t strong enough, and focusing on the bits that will become the foundations for us to build an entire game upon.”
Ducker continues: “We’ve had quite a few ‘jamming’ sessions whilst making this, the first being the god-like powers, and then, post-Gamecom, we spent time on Iota’s abilities and how they developed during the paper adventure.”
Media Molecule have a “key milestone” coming up a few weeks from now, Ducker shares. By that point, the team aims to produce their first fully-playable game theme, which will form the basis for the rest of the game to be built upon.
“We’re looking good for our milestone: the underlying technology, visuals, animation, audio, and gameplay for the theme are well underway, and in building the whole area we hope to find the answers to many questions we’re still asking ourselves about the rest of the game,” Ducker concludes.