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I wasn’t even aware of this until today, but way back in 2006, Spencer had a talk with Skullgirls’ designers when the game was still in the pre-alpha stage. If you haven’t heard of it before, Skullgirls is a 2D fighting game, and the development team is trying to distinguish it with a proper story.
Skullgirls has come a long way from its 2006 days. Just today, Castlevania composer, Michiru Yamane, announced that she’s providing the soundtrack for the game, which she says will have a jazzy feel to it.
That isn’t the only progress Skullgirls has made either. The pre-alpha build from 2006 obviously looks quite different from the version being prepared for release this year. Here’s a few quick comparison screens:
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