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Let’s Compare! Skullgirls: Then And Now

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I wasn’t even aware of this until today, but way back in 2006, Spencer had a talk with Skullgirls’ designers when the game was still in the pre-alpha stage. If you haven’t heard of it before, Skullgirls is a 2D fighting game, and the development team is trying to distinguish it with a proper story.

 

Skullgirls has come a long way from its 2006 days. Just today, Castlevania composer, Michiru Yamane, announced that she’s providing the soundtrack for the game, which she says will have a jazzy feel to it.

 

That isn’t the only progress Skullgirls has made either. The pre-alpha build from 2006 obviously looks quite different from the version being prepared for release this year. Here’s a few quick comparison screens:

 

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Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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