Caffeine is what keeps the hero of Super Hyperactive Ninja going, and if the players uses up their stores of it, their hero may doze off during the game’s deadly platforming and fighting.
Drawing from highly-challenging platformers like Super Meat Boy, Super Hyperactive Ninja will have players wall jumping and rushing through arenas filled with spikes and traps, as well as fighting other ninja, oni, and ghosts. Players are tasked with doing all of this in a hurry to get the best time while surviving, but they also have to pick up cups of coffee to keep their ninja going. Each of their moves drains some of their caffeine bar, and should they fail to keep it in their system, eventually they will doze off and fail the level.
As players work out the best route through each stage, they may also stumble across other paths and secret characters, and can unlock new modes through their findings throughout the game. Should players be more concerned with getting a better time than finding new items, they can also do races against their own ghosts.
Super Hyperactive Ninja is currently in development, but a fourteen stage demo is available through Itch.io should players wish to explore the game’s coffee-fueled play now.