Code Mystics announced that they have been working on improving the most recent ports of Garou: Mark of the Wolves. A patch has been released that will add rollback netcode to the game’s online functions.
Players will be able to adjust settings for the rollback netcode in-game, including input delay. While Code Mystics was only the developer who ported the PlayStation 4 and Vita versions of Garou: MotW, SNK has allowed them to add rollback netcode to the Steam and GOG versions that were released by DotEmu. If players wish to return to that version, it’s still accessible via the “dotemuversion” beta code.
Apart from Garou: MotW, Code Mystics is the company behind the ports of The King of Fighters ’97 Global Match, The Last Blade 2, and Samurai Shodown V Special. So far, only The King of Fighters ’98 Ultimate Match Final Edition and King of Fighters 2002 Unlimited Match remain out of their SNK releases to not use their rollback netcode.
Garou: Mark of the Wolves is available on PlayStation 4, PlayStation Vita, PC via Steam and GOG, and Nintendo Switch. The Switch version is not developed by Code Mystics or DotEmu, and is instead an NEOGEO Arcade Archives release by Hamster.