tales of graces f remastered changes
Image via Bandai Namco

Full List of Tales of Graces f Remastered Changes Detailed

Bandai Namco has updated the official Tales of Graces f website to include details on the remastered version of the game, including changes to QOL and visuals. As a side note, the Nintendo Switch version will be the only one in which you can only play in 30 FPS, while the other consoles will be in 60 FPS at the minimum.

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The whole list of changes is available via the official website. But the vast majority of them have to do with making the game easier to play. Here is a list of them all, as well as a short descriptor of each improvement or change:

  • Auto-save
  • Dash
    This is faster than the usual running and you’re able to toggle it on or off with the touch of a button.
  • Removing enemy encounters
    If you turn off enemy encounters, you will not engage in battle even after you touch an enemy symbol on the overworld. This likely eliminates the need for Holy Bottles.
  • Skipping events or Groovy Chats
    By holding down a button, you’ll be able to skip through events or Skits.
  • Clicking through voice lines in Groovy Chats
    By pressing a button, you’ll be able to skip to the next line in Groovy Chats as if they were normal dialogue in the story.
  • Accessing the Grade Shop from the very beginning
    Instead of needing to first beat the game to access the Grade Shop, you’ll be able to purchase bonuses from the start.
  • Destination icon on the map
    An exclamation mark will denote where you need to go to advance the main story. As well, the remaining distance between you and that destination will appear on the screen.
  • Cursor speed on the world map
    By pressing down a button, you’ll be able to speed up the cursor while you’re on the world map.
  • Retry function in normal battles
    Even if you end up losing in a normal battle and get a game over, you’ll be able to retry from that battle instead of needing to load up a save file.
  • Subtitles for dialogue in battle
    When characters talk to each other in battle or use their Mystic Artes, subtitles will appear at the bottom of the screen so you can better understand what they’re saying. You can toggle this on and off from the options.
  • Making new Artes or Skills more obvious
    Newly acquired Artes, Skills, and such will be green.
  • Color vision support
    Any dungeon gimmicks that required the usage of colors to solve will now be solvable using other clues. In other words, even if you can’t see certain colors, you’ll be able to clear dungeon puzzles on your own.
  • The inclusion of certain DLC content
    While not every piece of DLC from the original version of f will be in the remastered version of the game, we’ll still get over 80 items. DLC includes unique Groovy Chats, Magic Karta cards, items, bonuses, and costumes (past Tales games, school uniforms, formal outfits, attachments).
  • Dubbed versions of DLC Groovy Chats
    Since the DLC Groovy Chats were only in the original Japanese, the remastered edition will have dubbed versions of them in English
  • Master volume adjustment
    You’ll be able to adjust the master volume of the entire game from the options, rather than having to individually lower the BGM, sound effects, voice lines, and cutscenes.
  • Adjustment to certain sound effects
  • Dual audio (Japanese and English)
  • Button configuration for exploring and combat
  • Addition of an hourglass icon for time-limited events
    Certain events in Tales of Graces are only available for a short period of time within the story, and they were hidden as well. The remastered version will add an hourglass icon to make it easier for people to find them.
  • No online ranking in Challenge Battles

Tales of Graces f will come out on the PS4, PS5, Xbox Series X, Xbox One, Nintendo Switch, and Windows PC on January 17, 2025.


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Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.