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Final Fantasy XIV 2.0 Won’t Be An Entirely Different Game, Says Producer

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While Final Fantasy XIV Ver. 2.0 is going to sport a different art style and a load of changes to the current game, the “reboot” is not going to be an entirely different game altogether, says producer, Naoki Yoshida.

 

All ongoing updates, including the upcoming 1.20 patch, are going to be part of the eventual 2.0 version, which is slated for release next year. Ver. 2.0 will use a new engine that is more suited to the requirements of an MMO, such as the ability to display numerous characters on the screen at once.

 

Yoshida says the current engine Final Fantasy XIV uses is more suited to offline games. This engine happens to be the Crystal Tools engine, which Square Enix are using to develop the Final Fantasy XIII games.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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