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Fate/Extra Record Hardware Performance Discussed

Fate/Extra Record Hardware Performance Discussed
Image via Type-Moon Studio BB

In an upcoming interview with Famitsu, Fate/Extra Record Director Kazuya Niino talked about the improvements in graphical fidelity, hardware performance, as well as changes to the structure of the original game. [Thanks, ryokutya2089!]

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In a few snippets of the interview shared by leaker ryokutya2089, Director Niino said that, because the original Fate/Extra PSP release didn’t have that much volume of content, the developers were capable of adding what they think the original was lacking as well as increasing the production value of the game. For example, the Arena sections, where combat and exploration take front and center, have been substantially reworked compared to the original PSP release.

Additionally, with the jump in hardware from the PSP to the last and current generation of consoles as well as PC, Type-Moon Studio BB was capable of displaying a larger number of NPCs and characters in the classrooms and different areas of the game. Niino also said that, with Fate/Extra Record, the developers aren’t making a game that requires heavy hardware performance.

Fate/Extra Record is currently in development and it will come out in Japan sometime on 2025 for the Nintendo Switch, PS4, PS5, and PC via Steam. There is no confirmation on an overseas release yet.

Daniel Bueno
About The Author
Daniel is a staff writer and translator from the Spaghetti Western land of Andalusia, Spain. He got his start writing for Xbox Outsider in 2022. His favorite genres are RPGs, survival horrors, and immersive sims. In truth, he is a Dragon Quest slime in a human suit.

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