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Dragon Quest Monsters 2 Has A .hack-like Dungeon System For End-Game Players

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In the original Dragon Quest Monsters 2 for Game Boy, you advanced through the game and received keys to unlock new worlds. The upcoming 3DS remake of the game will be adding the twist of allowing you to randomly create your own dungeons using various materials and keywords.

 

Once you unlock the key shop of Malta castle by clearing the game, you’ll have access to as many Magic Keys as you could ask for, and you can then add your own “words” to them, as well.

 

The original Dragon Quest Monsters 2 also had randomized keys to unlock different worlds with bosses, but players never knew what to expect. Some keys had worlds with rare monsters while others had common ones, making it a bit of a game of luck.

 

In the 3DS remake, depending on the material and word combination used to make the keys, the resulting world you’ll get will differ, along with the type of quests they’ll offer. This makes it easier to remember what combinations you can use to make the worlds you want.

 

After making a key, you’ll be able to check what kind of quests and monsters will appear in the world it can unlock. Additionally, the keys you make can be shared with others through the Nintendo 3DS StreetPass feature.

 

This will be the best way to power up your post-game monsters to make your ultimate team, and according to Famitsu, there will be a “little more” to it than new grinding areas.

 

Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key will be coming out on February 6, 2014 for Nintendo 3DS.

Sato
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