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Differences Between BlazBlue: Continuum Shift II On Nintendo 3DS And PSP

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With BlazBlue: Continuum Shift II’s release date right around the corner, Arc System Works have put up a FAQ to address differences between the PSP and Nintendo 3DS versions of the game. For the most part, there really aren’t any major differences, and both versions cost the same.

 

Arc System Works say that, as far as content such as game modes are concerned, there’s no difference between the two versions of the game at all. All modes can be played on both systems. The PSP version can be installed to your memory stick (600 MB) to speed up load times.

 

There are no “real” differences in terms of multiplayer features either. Neither version of the game has built-in online multiplayer, but the PSP version can be used with Ad-Hoc Party on the PlayStation 3. However, if you’re planning on importing the PSP version game, be warned that your Japanese copy won’t work with overseas versions for multiplayer games.

 

The PSP also has one other disadvantage, which is that, if you happen to be playing the game on a PSP-1000, your game will skip frames while in multiplayer mode against a PSP-2000 or PSP-3000. However, Arc System Works point out, there will be no input lag or changes to command timing in this scenario.

 

Finally, Zen United have already confirmed this before, but the Nintendo 3DS version can display in 3D. This doesn’t work while viewing movies, though — those remain 2D. The Nintendo 3DS’ touchscreen also displays a command list, but you can’t tap moves on the touchscreen to pull them off like in Dead or Alive: Dimensions or Super Street Fighter IV 3D Edition’s “Lite” mode.

 

BlazBlue: Continuum Shift II will be out on March 31st in Japan. Different stores are getting different sultry bonus items to give away alongside purchases of the game. Zen United have Continuum Shift II slated for release this year in Europe, but so far, a U.S. release of the game hasn’t been confirmed by Aksys.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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