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Dead by Daylight Gets Lara Croft Tomb Raider Chapter, The Knight Changes

Dead by Daylight Gets Lara Croft Tomb Raider Chapter, The Knight Changes
Image via Behaviour Interactive

Behaviour Interactive updated Dead by Daylight, so people who pay $4.99 get the Lara Croft Tomb Raider Chapter DLC and those who don’t get an array of adjustments for The Knight, The Singularity, and The Good Guy Killers. There’s also a new trailer highlighting exactly how Lara looks in-game, so people can see the new Survivor in action.

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First, here’s the Tomb Raider Chapter DLC trailer showing Lara Croft in Dead by Daylight. Since this is just a teaser, it is only cinematic. It doesn’t show her new Finesse, Hardened, or Specialist perks in action. It also doesn’t show the Climbing Axe Charm, which people also get for buying the add-on.

In addition to bringing Lara Croft and Tomb Raider to Dead by Daylight, Behaviour Interactive also made a number of other changes in the 8.1.0 patch. The Good Guy, The Knight, and The Singularity Killers all ended up adjusted. The Good Guy changes all apply to Hidey-Ho Mode cooldowns. The ones for The Knight and The Singularity are more extensive. 

Here are all of Singularity changes in Dead by Daylight 8.1.0:

  • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
  • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
  • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
  • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
  • Added Aim Assist effect when aiming at a Slipstreamed Survivor
  • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 – allows less downtime after shooting a Survivor)
  • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
  • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
  • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
  • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
  • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
  • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
  • Increased readability of the Survivor-in-range indicator – Highlight is On = can be tagged / Highlight is Off = cannot be tagged
  • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
  • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
  • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
  • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
  • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
  • EMP Range effect has been increased from 8M to 10M.
  • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
  • No longer forced to pick up EMPs after opening Supply Cases
  • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.

Meanwhile, here are all of The Knight changes in the Dead by Daylight 8.1.0 patch notes:

The Knight Dead by Daylight Basekit Changes

  • Added the ability to cycle between guards using the Secondary Ability button.
  • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
  • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It’s possible to cancel early by using the Secondary Ability button.
  • Adjusted the Guards’ detection to reduce the likelihood of being detected through walls.
  • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
  • While drawing a patrol path, its length applies a modifier on the base total hunt time:
    1-15 meters: 1x
    16-25 meters: 1.25x
    26+ meters: 1.5x
  • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
    1-15 meters: 1x
    16-25 meters: 1.5x
    26+ meters: 2x
  • Decreased The Carnifex’s hunt duration to 12 seconds. (was 24 seconds)
  • Increased The Jailer’s hunt duration to 24 seconds. (was 12 seconds)
  • Decreased the time it takes for each Guard to perform the Order action:
    Carnifex: 1.8 seconds (was 2 seconds)
    Assassin: 5 seconds (was 6 seconds)
    Jailer: 5 seconds (was 6 seconds)
  • Increased each Guard’s detection range:
    Carnifex: 10 meters (was 8 meters)
    Assassin: 10 meters (was 8 meters)
    Jailer: 16 meters (was 14 meters)

The Knight Addons

  • Map of the Realm: Increases the Guard’s detection range by 2 meters. (was 4 meters)
  • Pillaged Mead: Decreases the Break or Damage action of Guards by 10%. (was 15%)
  • Battleaxe Head: Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
  • Treated Blade: Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
  • Cold Steel Manacles: Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
  • Sharpened Mount (was Chain Mail Fragment): Increases the time it takes for the Standard to spawn by 15%. (Rework)
  • Grim Iron Mask: When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
  • Broken Hilt: Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
  • Ironworker’s Tongs: If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
  • Town Watch’s Torch: While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
  • Blacksmith’s Hammer: Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
  • Flint and Steel: After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
  • Healing Poultice: After summoning The Assassin, all Survivors within 8 meters of The Assassin’s spawn location have their auras revealed for 8 seconds. (Rework)
  • Jailer’s Chimes (was Lightweight Greaves): After summoning The Jailer, Survivors that cross The Jailer’s Patrol Path have their auras revealed for 8 seconds. (Rework)
  • Knight’s Contract: After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
  • Iridescent Company Banner: Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds). The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor. All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.

Dead by Daylight The Knight Bug Fixes

  • Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
  • Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
  • Fixed an issue that causes the camera to see into The Knight’s leg when vaulting with the ‘Menacing Knight’ outfit.”
  • Fixed an issue that causes The Huntress’s ‘Were-Elk’ outfit arms to bend weirdly when throwing an axe while looking down.”

Dead by Daylight is out now for the PS4, PS5, Switch, Xbox One, Xbox Series X/S, and PC, and the Tomb Raider Chapter with Lara Croft is part of the game alongside patch 8.1.0.

Jenni Lada
About The Author
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.

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