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Darkstalkers Resurrection Input Delay Within 2 Frames Of Arcade Version

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Darkstalkers Resurrection is headed to the Xbox 360 an PlayStation 3 this week, and producer, Tomoaki Ayano, took the time to answer a few quick fan questions on the Capcom blog. One of these was to do with input lag.

 

“We tested Darkstalkers Resurrection with CRT monitors,” Ayano says in reply to someone asking about the input lag in the arcade and console versions. “Compared to the arcade versions of Night Warriors and Darkstalkers 3, the input delay on Darkstalkers Resurrection is within 2 frames.”

 

Ayano elaboratees: “From a software and hardware perspective, that is the closest we can tune the game. The main reason that you may experience a lot of input lag is due to the type of TV/monitor you use, so we recommend using either a monitor with a very high refresh rate, or a CRT monitor. (The latter may be hard to do in this day and age…)”

 

Darkstalkers Resurrection will be available on March 12th on PlayStation Network for $14.99. Xbox Live Arcade will get the game on March 13 for 1,200 Microsoft Points ($15).

 

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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