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Bandai Namco General Manager on the Making of Shonen Jump Games

In the latest issue of V Jump, Bandai Namco Games general manager Ryo Mito talked about his history developing Shonen Jump series video games, and some of his thoughts on the future of such games. [Thanks, Ryokutya2089!]

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Here are the highlights:

  • “I’ve worked on games for many Jump series (Saint Seiya, One Piece, MHA, Shaman King), and even with the Dragon Ball franchise alone, I’ve worked on nearly 20 games.”

 

  • “Our company has a ‘Jump Team’ that focuses on making Shonen Jump games.”
  • “Originally, I was a game producer who worked on organizing all the creative ideas that come up in a game’s development.”

 

  • “When we went to show off Dragon Ball Z: Burst Limit (PS3/360) to “that editor” (a certain editor that also appears in Dr. Slump with scissors for hands) at Shueisha, he gave lots of criticism, and we had to remake it in 3 months.”
  • “I’m very grateful towards that editor, as he’s taken care of me in many ways, so that we were able to create pretty great games.”

 

  • “I hope that people who like games, anime, and the characters will aim to join this industry, where they can make use of their knowledge.”
  • “I still think that respect for character games still isn’t that high, so I hope that we can keep making games, and make people hyped for character games.”
Alistair Wong
About The Author
Very avid gamer with writing tendencies. Fan of Rockman and Pokémon and lots more!

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