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Ubisoft Apologizes For Mishandling Assassin’s Creed Valhalla in Japan

Assassins Creed Valhalla in Japan

Ubisoft Japan published a new apology for issues caused by its mishandling of the censorship of the Japanese release of Assassin’s Creed Valhalla on its official blog. The problems started when Japanese players of Assassin’s Creed Valhalla complained about the non-functional bloodshed display setting. Ubisoft first tried to claim that it intended to remove the bloodshed after consulting with “a related organization.” However, the company eventually apologized after Japan’s rating board CERO refuted that claim. After admitting that the problem was caused by a bug, Ubisoft promised to fix the setting with an update patch in December 2020.

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But the game’s issues didn’t end there, as CERO published an additional statement that Ubisoft released an unrated version of Assassin’s Creed Valhalla in an official store intended for Japan. ITMedia NetLab found out that the Japanese Ubisoft Store sold a PC build of the game that included gory disembowelments of internal organs in its assassination scenes. That sort of presentation would have been strictly prohibited by CERO. Ubisoft later replaced the copy with the CERO-approved build.

In the new blog post, Ubisoft apologized for not informing people about this matter beforehand. It explained that human error in checking the flow of information caused the assassination scene to be omitted from the list of censorships made to the Japanese release. The company promised to improve its internal organization while making sure to deliver accurate and correct information to the public.

Assassin’s Creed Valhalla is immediately available for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC worldwide.

Kite Stenbuck
About The Author
Kite is a Japanese translator and avid gamer from Indonesia, Southeast Asia who learned the language mostly by playing Japanese games from the PS1 era. He primarily translates news about Japanese games and anime straight from Japan. After initially starting with a focus on Dynasty Warriors communities from the mid-2000s, he eventually joined Siliconera in 2020. Other than Dynasty Warriors, Kite is also a big fan of Ace Combat and other games featuring mechs, especially Gundam.

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