In an Famitsu interview with Destiny Connect director Yoshihiko Toda and Scenario writer Jun Yokoda, they talked about the game’s origin in a previous project dating back to the development of The Longest Five Minutes, and what sort of title it was.
Here are the highlights:
The origins of Destiny Connect
Yoshihiko Toda, director: “This is a roundabout way of introducing the process of development, but when we got the project plan for The Longest Five Minutes from SYUPRO-DX-san, they also sent in the project plan for another title that would become the basis of Destiny Connect.”
Jun Yokoda, writer: “The reason was because in the middle of development, Nippon Ichi contacted us and said, “Let’s make another one.” We got the message around the end of The Longest Five Minutes’ development, so around 3-4 years ago. That’s why you could say that Destiny Connect was already in motion before The Longest Five Minutes came out.”
The type of game Destiny Connect was supposed to be:
Yokoda: “It had more of a horror flair, with a scary atmosphere. It was a story about a girl who enters a dream-like world and meets a robot that suddenly appears there one day, and together they chase after the mysteries of the world. The robot in the document was more steampunk-like too.”
“Still, that plan did not include time travel in it at all. Instead, it was more adventure-like, and the world would slowly break down like in Alice in Wonderland.”
Destiny Connect is available on the PlayStation 4 and Nintendo Switch in Japan. It will appear in North America and Europe in Fall 2019.