Nintendo 3DS

Newest Ace Attorney Dev Blog Gives A Glimpse Into How Character Models Are Animated

81b8c43e697b0f16a6865e350434d04d

Recommended Videos

Phoenix Wright: Ace Attorney – Spirit of Justice released two weeks ago for the Nintendo 3DS. However, Capcom is still sharing the game’s dev blogs, giving comprehensive behind-the-scenes looks at the work that went into bringing the game into existence.

 

In this latest dev blog, character model lead Keiji Ueda and lead character animator Ryota Fujii share a look into their roles in bringing characters to life and making them look their best in cutscenes.

 

52927c7add87742dc248c88d8c73c3b8

ae422f8ecebbade7c9f400e51c25ab51

Ueda mentioned the difficulties with character models and their articles of clothing, with clipping being a big issue. He cited the character Rayfa’s cloak as being particularly troublesome, especially during the cutscene where she performs the Dance of Devotion.

fd66f7d80544d2e27f6d6b93c5dfad9f

Next, Fujii expanded a little more on the challenges of animating clothes, as well as “flowy” objects, such as Nahyuta’s hair and floating scarf. He went on to say that, while all of this could be accomplish with a physics engine, the animation team instead did it all manually, with the goal of making each character’s animations individual to them.

 

To read more, you can visit Capcom’s official blog.

 

Phoenix Wright: Ace Attorney – Spirit of Justice is available on Nintendo 3DS. If you missed it, be sure to check our recent talk with game and scenario director, Takeshi Yamazaki, who shared an interesting bit about how Phoenix could have been a mafia lawyer.

Casey
About The Author
Former Siliconera staff writer and fan of JRPGs.

Skylanders: Imaginators Aims To Introduce Crash Bandicoot To A New Generation Of Fans

Previous article

Ana, Junkrat, And Widowmaker Get Buffs And Adjustments In Latest Overwatch Patch

Next article