Feelplus, the studio behind Ju-On: The Grudge, had plenty of options with the Ju-On license. Instead of making something predictable, like a survival horror game, they went into the brave new world of haunted house simulators.
Why didn’t Feelplus make a traditional Ju-On game? We asked them.
“We had doubts of making a traditional horror game were the player goes and defeats the enemies to advance, especially in Ju-On,” said Makoto Chida, Project Manager at Feelplus. “During the development process, we tried implementing more puzzle-solving or actions elements but it actually made it too agile.
Interesting. I understand that having a family going Ghostbusters on the curse wouldn’t fit the story, but a puzzle packed version with more action elements may have had more appeal than a haunted house simulator. Check back tomorrow for the full interview with Chida.
Published: Dec 3, 2009 03:27 pm