Recently, Capcom conducted a livestream featuring the new Strider game being developed in collaboration with Double Helix. You can watch a recording of the livestream below. It shows off a weapons research area from the game and ends with a battle against the Mecha Pon boss.
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Here are a few quick notes we’ve taken from the commentary during the stream:
- The footage is taken from the PC build
- Hiryu designer in this game is the art director from Strider 2
- You can slash using your Cypher as fast as you can press your button
- The regular Cypher can deflect enemy bullets
- You can also switch to elemental Cyphers—Explosive and Ice
- Explosive Cypher does burn damage over time
- Ice Cypher freezes enemies, and you can use them as platforms
- Some enemies require specific Cyphers to defeat
- Your scarf changes colour depending on the Cypher you use
- Other moves include Slide, Catapult Shot, downward strike
- Slide does more damage than in previous games
- Catapult Shot serves as an evasive move and platforming technique
- Downward strike does splash damage
- Striders Options are back—panther, eagle, Ouroboros
- Bots require energy to use. Energy is refilled by defeating enemies
Capcom say Strider will take around 7-8 hours to complete if you don’t do any of the sidequests in the game. However, since the game is structured like a Metroid title—it’s set in one large, interconnected map—if you choose to explore, it will take longer.
Strider will be released in early 2014 for PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 for $14.99.