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Square Enix’s Tomb Raider Studio Hit By Lay-Offs

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The latest in Square Enix’s ongoing troubles involve lay-offs at Tomb Raider studio Crystal Dynamics, Kotaku are reporting. The staff that were laid off were not working on Tomb Raider, but on a new IP instead.

 

“We’ve made some decisions at Crystal Dynamics last week around the second project we’re working on, which has resulted in a small number of roles (roughly 12) becoming redundant as we re-scope the project,” Square Enix confirmed in a statement to Kotaku.

 

“This doesn’t affect the Tomb Raider development team, who as confirmed last week are well into production on a next-generation sequel. We’re a close-knit team at Crystal and wouldn’t be making these changes if we didn’t feel it was absolutely necessary.”

 

Square went on to mention that they would do their best to assist those affected, and encourages other developers looking to hire the laid off talent to get in touch at: [email protected].

 

This news comes following the reveal that Cory Barlog, who directed God of War II at Sony, and then joined Crystal Dynamics’ Tomb Raider team, is no longer with the studio, and is now back at Sony Santa Monica.

 

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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