Nintendo 3DS

3DS Demos And PC Connectivity To Nintendo eShop

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Improvements are coming to Nintendo’s eShop for the 3DS, according to Nintendo president, Satoru Iwata.

 

Many of these will be implemented alongside the 3DS firmware update scheduled for November, including the ability for publishers to provide purchasable downloadable content for Nintendo 3DS games.

 

At a financial results briefing, Iwata re-iterated that demos are on their way, too. If they so desire, publishers will be able to put a limit on the number of trials, in the case of these demos. Combined with user reviews for eShop games — which can only be submitted after having played at least one hour of a game — Iwata hopes that this will expand the potential of eShop titles.

 

Another planned feature appears to be the ability to download multiple pieces of software at the same time. This is Iwata’s quote: “For example, software downloads can be done when Nintendo 3DS is in sleep mode, which will lessen the need for the users to patiently wait by while downloading several software titles at once or while downloading software with a large memory capacity.”

 

“Several software titles at once” would suggest parallel downloads or being able to queue up downloads.

 

Finally, while this won’t be completely implemented alongside the November firmware update, Nintendo plan to make the eShop usable on PC and smartphone  browsers. This is being done so that information and user reviews for eShop titles receive more exposure. Step 1 of this process will be making downloads easier. You’ll be able to take a picture of a game’s QR code (with your 3DS) displayed on your PC or smartphone browser, and doing so will automatically make your 3DS navigate to that page of the eShop so you can buy the game. This is coming in November.

 

Step 2, which sounds like it will implemented later, will be the ability to download games to your 3DS via your PC or phone.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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