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Metal Gear Solid V’s Open World Is “Hundreds Of Times” Larger Than Ground Zeroes

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Kojima Productions have said that Metal Gear Solid V: Ground Zeroes is meant to serve as a tutorial of sorts for Metal Gear Solid V: The Phantom Pain. While Ground Zeroes will feature an open world just like The Phantom Pain, it’ll be on a smaller scale.

 

A much smaller scale, actually, says Metal Gear director Hideo Kojima. On Twitter, Kojima recently stated:

 

GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles.”

 

Kojima made the comments a couple of days after providing a brief update on Ground Zeroes, revealing that adjusting the controls for four different consoles everyday for a single game—Xbox 360, Xbox One, PlayStation 3 and PlayStation 4—was proving to be a challenge.

 

“Different frame rates change the feel of realism,” Kojima tweeted. “But each Snake on each platform keeps fighting all day long.”

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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