Nintendo 3DS

Bravely Second Will Have Larger Fields, More Things To Do

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This week’s issue of Famitsu brings more details on Bravely Second, the sequel to Bravely Default, currently in development for the Nintendo 3DS. Details on the game were provided by producer Tomoya Asano and character designer Akihiko Yoshida.

 

Magnolia (above) is the main protagonist of Bravely Second. She plays a role similar to Agnes in Bravely Default, and will travel with her at some point in time. Magnolia has been designed to look more adult than Agnes, though, and for this reason, she—and, by necessity, the other characters in Bravely Second—have slightly more realistic proportions. You can read more about Magnolia here.

 

Since the game is set in Luxendarc like Bravely Default, we assume we’re going to see a few recurring characters, especially since Square Enix’s original announcement revealed that Magnolia had, at some point, rescued Bravely Default’s Tiz Arrior. Asano and Yoshida add that Ringabel’s role in Bravely Second is unknown at present.

 

Bravely Second’s plot involves a  “Demon King” and the moon, both of which are new additions related to the story. Keep in mind that Magnolia is a self-professed Demon King killer from the moon, and Asano says that her world will be one of the places in the game that you’ll get to explore. A teaser trailer for the game is present in Bravely Default: For the Sequel. [Update: Watch it here!]

 

Speaking of exploration, Bravely Second’s fields are larger than those of Bravely Default, and the “density” of the game has increased as well. While Second will be adopting a lot of the systems introduced in Bravely Default: For the Sequel, Square Enix say there’s still a possibility that changes will be made in accordance with user feedback from that game.

 

Bravely Second is currently 30% complete, so it’ll take a little while longer before players are able to get their hands on the game.

Ishaan Sahdev
About The Author
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.

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